This first pass isn't meant to be an exhaustive catalogue of every problematic card in Magic s history, and we will continue to take actions on similar cards in the future. See also: For 'Magic: The Gathering,' Diversity Is The Marketing Strategy Looking at it in context, Invoke Prejudice probably should have been removed years ago
They may not be inherently powerful cards, but offer enough individuality that MTG and D&D fans will be after these
Of these, 11 are white, seven are blue, seven are black, six are green, and two are red
What's more, it cuts off how much a player can do by keeping their Lands tapped for a full extra turn
Mentor of the Meek White is known for not having the strongest forms of card draw out there